keke!!
sorry i was supposed to write a strategy a loooong time ago but HMM me lazy yo~~
ok pony ur turN!
![]() hmm an unrelated pic, see how many Singaporeans wana play tourneys!! |
this is a Terran Vs Zerg strategy. im writing it as terran coz its one of the matchups im most comfortable with after playing about 2000 sc games!! its also bcoz i love scg kaka!!
if you dont like it, or me, or the sole purpose of u reading it is to say how much it sucks, jus dont read it.
the map is temple coz everyone plays it so jus play it too yo~
Summarised Build Order
This is the rough guide and you should not follow it totally but build stuff
when u can.
Non-stop scvs
Control What to build
8~
Depot
11~ Rax
13~ 2nd Rax
16~ Depot
21~ Gas
if u could not camp outside his base
24~ Depot.
Stop rine production but continues with scvs
25~ Academy
26~ Factory
and continue making rines.
if u could camp outside his base
22~ Depot
26~ Adcademy
29~ Fac
Early Game
8th control, send a scv to make depot scout when done. dont wallin with
it unless he randomed. this is very important as it stops a 9 pool much easier
and 2 hatch speed/burrow lings.
11th~ control make rax
13th~ control make 2nd rax
![]() the buildings should be place like this so speed lings cant irritate you much |
16~ control make depot and rines from 2 rax.
![]() if he 1 hatch lurker get 8 rines and take 6 scvs with you and attack him. he will prolly die real bad, lose lots of drones or creep up his base and delay his tech. remember to get gas when u rush and get factory b4 academy if he 1 or 2 hatch lurker |
u have to abuse ur marine range see which part of his base aint protected. if he survives, keep rallying ur raxes(hot key them 3 and 4) to his base. the most important part is to delay his push. when his lurkers burrow, pull ur marines jus out of lurker range. then camp there till he unburrows and burrows again. ur marines will get free shots and recieve 0 damage. then repeat the camping thing(see pics). by the time he gets to ur base u would have academy + fac so gg you win!!
![]() free shots! |
![]() ruN~~ |
if he doesnt 1 hatch,
21~ gas. if you can, rally ur marines outside his base. when u got about 8 rines (depending on how much troops he has and if u manage to camp outside his base) stop building rines and get a academy then factory then continue marine production. get scan asap. If u din
manage to camp outside his base hes prolly going speed lings, stop making marines but continue with non stop scvs. Make academy then fac, then continue making marines.
if hes going lurks, add a machine shop and make at least 2 vultures with spider mine upgrade. mine his entrance and make it very difficult for him to come out. if you din manage to camp outside his base jus mine along the route from his base to urs . make a starport(and get vessel eventully) and start getting tanks. when u have 2 tanks expand. remember that unsieged tanks outrange lurkers. dont bother getting an ebay till later.
if hes going mutas, make a bunker once his spire is done at ur minerals. get vessel with irradiate asap. when u have vessles his mutas will be useless and u can expand.
Middle GamE!
as soon as ur expan is complete make another comsat. comsat = manner map chit hukhuk so use it as often as you can. scan the places he would most likely expand to and his base to see what tech hes going.
if hes trapping you in with lurkers outside, scan and use ur unsieged tanks to kill them. dont use marines. hes prolly expanding like mad now but dont worry once he loses map control you will kill them all.
its very important to make non stop scvs thruought the game. dont que them up bcoz its very inefficient. i hotkey 1 to my cc and press 1, s jus b4 a scv is gona be done making. if you do it often enough you'll get the timing right!!
u would have a shitload of scvs to transfer to ur expansion. make sure to always spend ur money. start upgrading ur infantry and add more facs/raxs/starports depending on his tech. get as many vessels as you can, coz vessels mean no air no gurdian and u get lots of free kills.
drop ships are very very useful. if he doesnt have a spire, cliff his natural (standard 3rine1scv 1 tank then go back and get 4 rine 1 tank to reinforce the cliff) and if he has no defense in his main drop it. if hes camping outside ur base drop his expansions. try to use dropships all the time, and accompany them with 1 or 2 vessels
if hes going hardcore lurker + hydra which 90% of the good players do, get more factories and never build your raxes on the outside.
![]() ^----- lurker rapes this shit bad. |
u will prolly be able to cliff and drop his expansions. you should have at least 2 facs with 1 expan and 3 facs with 2 expans.
![]() |
if hes going mutas he wont win. jus mass rax + vessel and you should easily kill him.
if hes going ultra which are VERY strong, you have to mass rax, thats the only way. go around irradiating passive ultras but never those which are attacking. d matrix the marine the ultra is targeting. make ur raxes at ur expansions in such a way the ultra and crackling pathing will be screwed up like that pic above.
Late Game!
HMM!
If u build stuff to counter whatever he builds and managed to spend ur money throughout the entire game and not forgetting supply depots ure a very good player and would have won, jus
attack coz t>z! however if ure human like the rest of us and accumulated 800++ mins somehow make physic add on and battle cruisers. bcs (bryan choos) are really strong vs a land build and u get to spend ur money and hear that cool guy's voice.
You should have shitloads of vessels now. Go around irradiating stuff for free!! strong~~ you can kill his drones at expansions (if they got no anti air) by irradiating 2 vessels and running thru the minerals with way points.
Reasoning!
the start 2 rax coz 1 rax will die to 2 hatch speed lings or the zerg can 3 hatch and expand twice up to his second natural with 0 defence and tech jus as fast. also aBs slayer does it so jus follow kaka.
![]() |
![]() its much easier to stop early pool |
mines are very good vs lurks. if they dont kill the lurkers they delay them till that slow overlord comes, giving u time to tech and more energy for scan. they also "narrow" the choke. for example there is this wide 10 cm area ur marines can only cover like 5 cm of the area so that the lurkers wont run past. put the mines on the other 5 cm and there u have it!! narrowed choke kaka.
![]() that yellow thing is a mine exploding on the lurker YO!! |
dropships are so important cause terran is so slow.. 7 rines and 1 medic dropped at his expansion will cause the zerg to run all his drones away then move his lurkers from his main force there and waste time burrowing and unburrowing, then finally send his drones back to mine. if he has 2 scourges guarding the expan or ure not sure jus d matrix ur dropship and its saved!!
keke thats all i hope this strategy helped =).
[aLt]bibi